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Allocating capital for new products

By Nick Earl Arcadia Kim Erin Turner - Stanford
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Lecture Description

Earl talks about how the majority of the products at EA are sequels that are released every year.  The main decision for EA on these projects is budgeting how many people to work on each every year, he says.  Occasionally, there is a new product idea. This idea must pass a lot of market opportunity analysis before it is launched because it is very expensive and risky to build a new product.  Still, new products are seen as a critical part of the future of the company, he adds.

Course Index

  1. Organizational Structure: General Manager at EA
  2. Allocating capital for new products
  3. The Entrepreneur in the Game Industry
  4. Game Development Process
  5. Intellectual Property
  6. Market potential: GameBoy
  7. Positioning: James Bond and GameBoy
  8. Team Size and Product Development
  9. Lessons Learned: Game Development
  10. Organizational Structure: Directors vs. producers at EA
  11. Career Development: Going in circles until you come home
  12. Seeing Failure as Opportunity
  13. Opportunity Assessment: Lord of the Rings
  14. Opportunity Assessment: Two Towers
  15. Opportunity Assessment: Return of the King
  16. Lessons Learned: Game Development
  17. Game Design: James Bond
  18. Competition
  19. Innovation and Growth Post-IPO
  20. Making an Interactive Game Successful
  21. Flexibility: Recognizing Growth Sectors
  22. The Future of Online Games
  23. The EA Creative Process