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Intellectual Property

By Nick Earl Arcadia Kim Erin Turner - Stanford
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Lecture Description

Kim talks about how there is a large range in the projects at EA.  Team sizes range from 30 people to 200.  Development times take 10 months to 2-3 years.  Some projects are original licensed intellectual property, like Lord of the Rings; others are hybrid intellectual property, like Golden Eye, based off of James Bond.  Some games at EA are developed completely internally, others are partly outsourced to third party companies, and some are the result of partnerships.

Course Index

  1. Organizational Structure: General Manager at EA
  2. Allocating capital for new products
  3. The Entrepreneur in the Game Industry
  4. Game Development Process
  5. Intellectual Property
  6. Market potential: GameBoy
  7. Positioning: James Bond and GameBoy
  8. Team Size and Product Development
  9. Lessons Learned: Game Development
  10. Organizational Structure: Directors vs. producers at EA
  11. Career Development: Going in circles until you come home
  12. Seeing Failure as Opportunity
  13. Opportunity Assessment: Lord of the Rings
  14. Opportunity Assessment: Two Towers
  15. Opportunity Assessment: Return of the King
  16. Lessons Learned: Game Development
  17. Game Design: James Bond
  18. Competition
  19. Innovation and Growth Post-IPO
  20. Making an Interactive Game Successful
  21. Flexibility: Recognizing Growth Sectors
  22. The Future of Online Games
  23. The EA Creative Process