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Market potential: GameBoy

By Nick Earl Arcadia Kim Erin Turner - Stanford
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Lecture Description

Erin Turner, a producer at Electronic Arts specializing in action-hero titles, explains that the GameBoy has a pretty substantial market with 40 million sold worldwide.  The mission with the GameBoy is to create some unique draw or additional fun factor, since it does not have nearly the graphical capabilities as a console, she says.  The team's challenge is to provide the optimal gaming experience, while working within the constraints of the limited hardware.

Course Index

  1. Organizational Structure: General Manager at EA
  2. Allocating capital for new products
  3. The Entrepreneur in the Game Industry
  4. Game Development Process
  5. Intellectual Property
  6. Market potential: GameBoy
  7. Positioning: James Bond and GameBoy
  8. Team Size and Product Development
  9. Lessons Learned: Game Development
  10. Organizational Structure: Directors vs. producers at EA
  11. Career Development: Going in circles until you come home
  12. Seeing Failure as Opportunity
  13. Opportunity Assessment: Lord of the Rings
  14. Opportunity Assessment: Two Towers
  15. Opportunity Assessment: Return of the King
  16. Lessons Learned: Game Development
  17. Game Design: James Bond
  18. Competition
  19. Innovation and Growth Post-IPO
  20. Making an Interactive Game Successful
  21. Flexibility: Recognizing Growth Sectors
  22. The Future of Online Games
  23. The EA Creative Process