asymmetric information
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Information Hiding, The Void Return Type, Parameter Passing Between Methods, Bad Times with Methods, Using Classes, Instance variables vs Local Variables, The RandomGenerator Program Example, The RollDice Program Example, The setSeed() Method
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We consider games that have both simultaneous and sequential components, combining ideas from before and after the midterm. We represent what a player does not know within a game using an information set: a collection of nodes among which the player cannot distinguish. This lets us define games of imperfect information; and also lets us formally define subgames. We then extend our definition of a strategy to imperfect information games, an...more
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Throughout prehistoric, written, and recent history, human warfare has been commonplace. Nearly all societies engage in regular or periodic war. In many examples, human warfare has characteristics similar to chimpanzee war: an in-group fights with and kills members of the out-group. This information is not to be misinterpreted as either justifying human violence or considering it inevitable. When it comes to births and fecundity, though, h...more
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Heap Management - How Information about Allocations are Stored in the Heap
Stanford / Computer Science

Heap Management - How Information about Allocations are Stored in the Heap, Result of Freeing Memory Improperly, Actual Sizes of Heap Allocations - Nearest Power of 2, Management of Free Blocks on the Heap by Storing Addresses in the Blocks of Free Memory, Algorithms for Choosing Which Free Block to Allocate, How the Heap's Free List Can Be Updated When Memory is Freed, How Adjacent Free Blocks Are Combined To Avoid Fragmentation, Compacti...more
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We discuss auctions. We first distinguish two extremes: common values and private values. We hold a common value auction in class and discover the winner's curse, the winner tends to overpay. We discuss why this occurs and how to avoid it: you should bid as if you knew that your bid would win; that is, as if you knew your initial estimate of the common value was the highest. This leads you to bid much below your initial estimate. Then we d...more
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Problems with Ownership of Memory, How Default Implementation of Stackdispose Does Not Free Dynamically Allocated Data, Adding a Free Function to the Stack Implementation, Rewriting Stackdispose to Incorporate It, Writing a Free Function for a Stack of C-Strings, Pitfalls When Writing Such Functions, C Library Functions for Assignment 3 - Memmove (Memcpy That Can Copy Using Two Regions That Overlap), Example of Rotate Function, C Qsort Fun...more
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Handout Information, Section Sign-up, Karel Commands, An Algorithm vs Program, Syntax of a Karel Program, Running a Karel Program, Creating Methods, SuperKarel, A for Loop, A While Loop, Karel Conditions, If Statement, Putting it All Together
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This course is an introduction to game theory and strategic thinking. Ideas such as dominance, backward induction, Nash equilibrium, evolutionary stability, commitment, credibility, asymmetric information, adverse selection, and signaling are discussed and applied to games played in class and to examples drawn from economics, politics, the movies, and elsewhere.
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Review of Compilation Process of a Simple Program Into a .O File, Effect of Commenting Out a C Standard Library .H File on the Resulting Translation Unit, How Gcc Infers a Prototype When None Is Found and the .O File Remains the Same, How the Gcc Linker Is Able to Link Standard Library Files Without a #Include, The (Similar) Result When the .H File with Malloc's Prototype Is Not Included, How Commenting Out Assert.H Creates Different Resul...more
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Both the enterprise and the end users are better served by a culture that revolves around rewarding great ideas, rather than the self-promotion of getting others to acknowledge the contributions of an individual. Marissa Mayer, Vice President of Search Products & User Experience at Google, believes that if you fill a room with smart people and give them access to information, brilliant ideas will flourish, and the need for a strict managem...more
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We first apply our big idea--backward induction--to analyze quantity competition between firms when play is sequential, the Stackelberg model. We do this twice: first using intuition and then using calculus. We learn that this game has a first-mover advantage, and that it comes commitment and from information in the game rather than the timing per se. We notice that in some games having more information can hurt you if other players know y...more
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We look at two settings with asymmetric information; one side of a game knows something that the other side does not. We should always interpret attempts to communicate or signal such information taking into account the incentives of the person doing the signaling. In the first setting, information is verifiable. Here, the failure explicitly to reveal information can be informative, and hence verifiable information tends to come out even w...more
