Music Copyright
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Aliasing Demonstration With Music, Transition To Discrete! The DFT, The Plan For Transitioning To Discrete Time, Creating A Discrete Signal From F(T) Creating A Discrete Version Of The Fourier Transform Of The Sampled Version Of F(T), Summary Of What We Just Did, Summary Of Results (Formulas), Moving From Continuous To Discrete Variables, Final Result: The DFT
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November 16, 2007 lecture by Ge Wang for the Stanford University Human-Computer Interaction Seminar. In the first part of this talk, Ge presents the design, philosophy, and development of ChucK, a computer music programming language intending to provide a different approach, expressiveness, and thinking with respect to time and parallelism in audio programming - as well as a platform for precise and rapid experimentation. In the second...more
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October 5, 2007 lecture by Ron Yeh for the Stanford University Human-Computer Interaction Seminar. Pen and paper are powerful tools for visualizing designs, penning music, and communicating through art and written language. This pairing provides many benefits -it is mobile, flexible, and robust. Ron discusses the impact that this will have on end users and the software developers who will have to create these applications.
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Google has been caught in the middle of free speech vs. censorship issues. The Digital Millennium Copyright Act states that if a company removes information from the internet when requested, they cannot be held liable. If the company is then counter-notified, they can put the information back up and remain legally neutral. Google has followed this policy, says co-founder Larry Page, but it has nevertheless sparked controversy.
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This course is an introduction to copyright law and American law in general. Topics covered include: structure of federal law; basics of legal research; legal citations; how to use LexisNexis®; the 1976 Copyright Act; copyright as applied to music, computers, broadcasting, and education; fair use; Napster®, Grokster®, and Peer-to-Peer file-sharing; Library Access to Music Project; The 1998 Digital Millennium Copyright Act; DVDs and
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A General Education Course introducing non-Life Science Majors to the Life Sciences, challenging them to explore and understand important issues in the field. Topics include chemistry of life, genetics, physiology, evolution, and ecology -- all explored in lecture and debates. Professor Jay Phelan has a Ph.D. in Biology from Harvard, and masters and bachelors degrees from UCLA and Yale. Some clips and images may have been blurred or...more
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This course examines the Old Testament (Hebrew Bible) as an expression of the religious life and thought of ancient Israel, and a foundational document of Western civilization. A wide range of methodologies, including source criticism and the historical-critical school, tradition criticism, redaction criticism, and literary and canonical approaches are applied to the study and interpretation of the Bible. Special emphasis is placed on the...more
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"Professor Lynn Hunt lectures in this course which covers a broad, historical study of major elements in Western heritage from the world of the Greeks to that of the 20th century, designed to further beginning students' general education, introduce them to ideas, attitudes, and institutions basic to Western civilization, and acquaint them, through reading and critical discussion, with representative contemporary documents and writings of...more
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Music and Popular Culture
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Psychology 116: Neuroscience Lab is a laboratory experience exploring various topics in behavioral neuroscience. Dr. William Grisham is a Professor from UCLAs Department of Physiological Science. Since July of 1996, Dr. Grisham coordinated and taught upper division laboratories in Interdepartmental Program in Neuroscience and Biopsychology majors for UCLA. Furthermore, he participated in selection and development of laboratory...more
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Principles of Good Software Engineering for Managing Large Amounts of Data
Stanford / Computer Science

Principles of Good Software Engineering for Managing Large Amounts of Data, Principles of Design, The Collection Hierarchy, Useful Methods of Collection, The FlyTunes Example Program - An Online Music Store, Defining the Song Class, Defining the Album Class, Seeing the Program Run, Considering the Data Structures Needed, Reusing Data - Shallow Copy vs. Deep Copy, The FlyTunesStore Program Code


