object-oriented design
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Kelley believes that you need a language, a process and a framework in order to design. He stresses that experience is key success factor: learn from all the projects you've worked on, distil the knowledge and apply it to your future projects. He recommends reading The Art of Innovation for IDEO's concept of a great process.
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When CEO Eric Schmidt started at Google, his job was largely centered around providing some organizational design. The culture was working well but the company needed more structure. He hired a financial and controller system, instituted staff meetings, and set and reviewed quarterly objectives.
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Turner talks about how the James Bond character was done in the third person in the game and his style and control comes from the mechanics of how he moves. He is always the master of his environment, she says.
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Turner explains that while console teams can be upwards of 100 people, GameBoy games can be built with 10-15 people. This core group of people is divided up into engineering, art, animation, game design, and production. The product cycle was optimized to get the best product out as quickly as possible by condensing the concept cycle, focusing on a target, and rapidly incorporating feedback, she says.
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Guest Lecturer: Sasha Rush, Haskell History, Safeguards in Haskell that Avoid Runtime Errors, Expressive Functions in Haskell, Speed of Haskell, Haskell Fibonacci Sequence in One Line Using Lazy Evaluation, How Lazy Evaluation Allows if Statements, Haskell Types, User-defined Data Types, Representing the Null Type in Haskell, List Types, Strings as Lists and Recursive Type Definitions, List Functions and Pattern Matching, Type Variables an...more
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(February 20, 2009) Michal Migurski and Tom Carden, both of Stamen Design, discuss the online maps their studio has put out, originating from Oakland Crimespotting. They present an overview of the project and its effect on our work, our thoughts on open source mapping code and wiki-style community maps.
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This course offers a holistic view of the aircraft as a system, covering: basic systems engineering; cost and weight estimation; basic aircraft performance; safety and reliability; lifecycle topics; aircraft subsystems; risk analysis and management; and system realization. Small student teams retrospectively analyze an existing aircraft covering: key design drivers and decisions; aircraft attributes and subsystems; and operational experien...more
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The internal organization and operation of digital computers. Machine architecture, support for high-level languages (logic, arithmetic, instruction sequencing) and operating systems (I/O, interrupts, memory management, process switching). Elements of computer logic design. Tradeoffs involved in fundamental architectural design decisions.
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Kelley further describes his passion and what design means to him. He describes design as a process of having a combination of ideas in the head that need to be organized, while making a leap of faith about how it will be presented. It is a totally enjoyable experience, he says, there's a zen moment where time goes by and you lose track of everything. He presents a few design projects, including Personal Sky, SpyFish and weather-related in...more
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November 9, 2007 lecture by Monty Hamontree for the Stanford University Human-Computer Interaction Seminar. This talk delves into 5 interrelated keys that Microsoft teams focus on to elevate the impact of "design research". Namely how to: team insightfully as project teams; observe our users holistically; broker user and design patterns proudly; distill fresh insights collectively; and envision design essence vividly. A model of various de...more



