Software Licensing
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Estin talks about the history of Packet Design and how it adapted to the downturn in the economy. Packet Design started in 2000 as a technology company with the idea of bringing researchers and developers together under the notion that they would work on 5-6 projects and either spin out or license technologies. This model was successful for 3 years, but after that more money was needed as there was no licensing business.
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Review hardware, software, and the Internet!
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According to Wirt, PalmOne and Palm Source are now completely separate companies; PalmOne does hardware and PalmSource focuses on developing and licensing the operating system.
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Going back to 1998, Symantec was best known for Norton utilities and Norton anti-virus, says Thompson. When he arrived in 1999, right after windows 1998 was launched. Symantec had had a bad series of quarter. In his first 100 days, he looked at the company product portfolio and found products that were not of strategic value. The brightest star was Norton anti-virus. Symantec had viewed itself as a consumer oriented desktop software...more
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Ku discusses the expense of international patents and how they tend to approach international markets.
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Katherine Ku, Director of the Office of Technology Licensing (OTL) at Stanford University, talks about the mission of the OTL at Stanford. Their main philosophy is to do what's best for the technology, and that doesn't always mean going for the top dollar.
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Ku explains the impact of the Bayh-Dole Act on international and domestic technology licensing.
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Most people might assume that Stanford University generates a large number of high profit licenses. Ku explains what the financial numbers really look like on average.
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Principles of Good Software Engineering for Managing Large Amounts of Data
Stanford / Computer Science

Principles of Good Software Engineering for Managing Large Amounts of Data, Principles of Design, The Collection Hierarchy, Useful Methods of Collection, The FlyTunes Example Program - An Online Music Store, Defining the Song Class, Defining the Album Class, Seeing the Program Run, Considering the Data Structures Needed, Reusing Data - Shallow Copy vs. Deep Copy, The FlyTunesStore Program Code




