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Lecture Description
We start by discussing the skater guy from last lecture. intrinsic vs extrinsic motivation. deep and surface learning. class reps revisited briefly.
what can go wrong. what courses of action are open to you to deal with things going wrong in your code? we look at 4 general strategies and discuss their relative strengths and weaknesses.
assert as a way of documenting assumptions and of checking them. contracts. who is to blame. what can you expect other parties to do? what do you need to allow for yourself.
more types: char for representing characters. ascii, relation to 8917, signed vs unsigned. typecasts. implicit type conversions (widening) vs explicit type conversions, typedef. c is lax with types.
getting fit - why is my plan not working. motivation. behaviour change.
Course Description
This is the introductory course for computer science at UNSW.
This course consists of three strands: programming, systems, and general computer-science literacy.
The programming strand is further divided into two parts. For the first half of the course we cover small scale programming, in the second half we look at how to effectively use teams to produce more substantial software.
In the systems strand we will look at how computers work. Concentrating on microprocessors, memory, and machine code.




